![]() ![]() ![]() You need screenshots, gifs, anything that can show the "real game" to your potential backers. And even when it does, you run into issues like heavy delays (up to a few years for some project.) or more recently switching from Steam to Epic Game Store.Įven with large projects like Shenmue 3, backers are still at risk of a bad surpriseĪnyway, back to the topic! Point is, for Video Games you're going to have to work hard to convince people. Video games, on the other hand, are more risky - the complete game doesn't exist yet, and may not ever be finished. ![]() They just need to use the money to manufacture the game, the risk of not receiving your reward is low risk outside manufacturing or transport issues. This is notably why the Tabletop section of Kickstarter is much more successful than the Video Game section - the vast majority of Tabletop campaigns already have a fully playable and complete game, oftentimes playtested at a few Conventions beforehand. Whether due to malice (scam projects), mismanagement (money not properly put to good use) or bad planning (the amount was never enough to finish the game in the first place), Kickstarter backers have been burnt in the past when it comes to video games. Kickstarter projects funded, Video Games (above) / Tabletop (below), courtesy of Thomas Bidaux (ICO Partners)Īnd for good reasons too there has been plenty of successful video games on Kickstarter that just. But most importantly, people want to see gameplay - you're making a video game after all! This is not to say that you shouldn't share your gorgeous concept art, but if that's the only thing on your page you're going to be in trouble. Aside from creating your Kickstarter Page Description and Project Image, you're going to need a video and a good amount of visual assets from your game. Running a proper Kickstarter Campaign takes a lot of work - especially if you're a solo dev. More seriously though, while you can't guarantee anything, you can certainly increase your chances. As much as we want it to, there simply is no failsafe method to run a successful Kickstarter Campaign when you're a small indie studio. Unfortunately I won't be able to share with you the secret recipe for success because. How can you make it work? How do you bring more people onboard? What makes a successful Kickstarter? If you too are curious about this topic, you just came to the right place because we're about to share what we learned from our own campaign. Back in September, we were contacted by quite a few indie devs asking questions about Kickstarter. These players wish the developers would at least add an option for Nexus Points to reset level progress.Today we're going to go for something a little different, with less focus on the game itself and more on Solasta as a project. For some, this undermines the game's challenge and fun factor, as it hardly feels like a penalty and, at worst, just makes it a nuisance to trudge through areas that have already been cleared. except that when you die and respawn, all of the enemies you previously killed stay dead. Nexus Point) system works like most other games' checkpoint systems. Scrappy Mechanic: The checkpoint (a.k.a.Story/lore dumps are scarce and can easily be ignored (oftentimes even missed), while the gun-toting, monster-slaying gameplay takes center stage. Play the Game, Skip the Story: The game itself seems to encourage this as it avoids pushing its narrative on the player, in keeping with its retro sensibilities.Crosses over with Tear Jerker a bit, but it's hard not to smile at someone choosing to immortalize their pet rather than themselves. Standing out, however, is one that's of a grey and white cat, with the nametag reading "I miss you buddy". Heartwarming Moments: In the Hollow Face Archive, multiple holographic depictions of the faces of Kickstarter backers and developers can be found.Also, they spit the same lava projectiles as their adult counterparts, giving them the potential to deal high damage if you're not careful. As a result, they can be much more annoying to kill as they quickly leap and scurry to dodge your shots. Crawlers are essentially baby versions of the Bloaters, with much lower health pools, but they greatly make up for this in mobility.They're pretty manageable one-on-one, but can be a real pain when they show up in large enemy waves. They are among the game's most common enemies, and their signature attack is a long-range fireball. If you don't take cover, expect to suffer massive damage, especially if there are multiple Sniper Zombies aiming at you. Since they spawn so far away, it can be difficult to detect their presence until you notice their laser sighting (which you may not even see if you're facing the wrong direction). True to their name, they keep their distance and try to kill the player with powerful sniper shots. ![]()
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